
Asteroids built with Raylib and C#
The game Asteroids built in C# and the opensource library raylib-csharp that has bindings to the raylib library.
My name is Jonah Ringdahl and I originally started learning software engineering independently before entering into college. My method of education has provided me with a large breadth of experiences. I enjoy programming and creating in my free time from website apps, phone apps, and video games. Currently I have graduated from Western Governor's University with a bachelor's in Software Engineering.
If you are interested in working together to build incredible apps for everyone to enjoy. Feel free to message me about how we can work together in the future! Email Me!
These projects are original programs that I am constantly adjusting, building, and extending these projects. I am excited to tackle difficult projects and take on major problems in life changing software!
  There is more of my work in my GitHub linked on the sidebar.
The game Asteroids built in C# and the opensource library raylib-csharp that has bindings to the raylib library.
A program built in C++ that queries NASA's database of near-earth objects. Utilizing several libraries to render these asteroids in free cam display and obtain information.
This is a program that I developed to help with organization at my job. I use this application to log the orders and check for duplicate orders. It is written in C# using a SQLite database facilitated by Entity Framework Core.
This is the game Sudoku written in Python using the popular library Pygame. This was built as a project for the University of Florida, with three other colleagues.